Character Set-Up/Kinematics

Art 233

ART 233 provides students with training in character set-up techniques. The course begins with a thorough review of the animation and character set-up toolset. Skills taught include installation of the skeleton within wireframe mesh, establishment of animation controls such as inverse kinematic (IK) handles and set-driven-key relationships, and binding of mesh to skeleton using rigid and smooth models. Note: Current industry standard digital animation software (Maya) will be used.
   

Instructor(s)

Glendale Community College
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