ART 234 provides students with advanced training in character set-up techniques. Skills covered include binding of the character using joints and influence objects, installation and modification of the Full-Body Inverse kinematic (FBIK) skeleton, the creation of blendshape targets, and the facial animation control system. The student will be encouraged to design a character set-up and test it for use in an animated scene. Note: Current industry standard digital animation software will be used.
Delivery Mode: On Campus
Delivery Time: Day Evening
ART 233 provides students with training in character set-up techniques. The course begins with a thorough review of the animation and character set-up toolset. Skills taught include installation of the skeleton within wireframe mesh, establishment of animation controls such as inverse kinematic (IK) handles and set-driven-key relationships, and binding of mesh to skeleton using rigid and smooth models. Note: Current industry standard digital animation software (Maya) will be used.