ART 234 provides students with advanced training in character set-up techniques. Skills covered include binding of the character using joints and influence objects, installation and modification of the Full-Body Inverse kinematic (FBIK) skeleton, the creation of blendshape targets, and the facial animation control system. The student will be encouraged to design a character set-up and test it for use in an animated scene. Note: Current industry standard digital animation software will be used.
Delivery Mode: On Campus
Delivery Time: Day Evening
Development of the initial concept stages of a short personal film in any style of animation, e.g. drawn, puppet or computer, that can be used as a demo reel in a professional portfolio. Creation of storyboards, set designs, character models, voice tracks and animatics.
ART 233 provides students with training in character set-up techniques. The course begins with a thorough review of the animation and character set-up toolset. Skills taught include installation of the skeleton within wireframe mesh, establishment of animation controls such as inverse kinematic (IK) handles and set-driven-key relationships, and binding of mesh to skeleton using rigid and smooth models. Note: Current industry standard digital animation software (Maya) will be used.
ART 209 introduces students to character design for animation. Students explore and develop traits of particular characters and particular archetypes. Students draw from life as well as from the imagination. Topics to be discussed include shape, silhouette, color, caricature, underlying structure, and costume. Students will be expected to keep a sketchbook and to create model sheets for their own personal designs.
Techniques of three-dimensional model creation as applied to objects, characters and environments. Principles of modeling, surface mapping, lighting and rendering with application to 3D computer animation.